

I guess that is kind of lame if I'm just going to be using it two, three or more times a fight.īut since I really like playing Kiwami (and have no problems as yet with the Majima Anywhere/Dragon style setup), I think I'll be able to forgive it. Of course, I was assuming that the finishing heat action would be that: a FINISHER. I liked the idea of needing heat to use it because it felt like I would have to earn my cool finish. I haven't reached the first major boss yet (or if I have, the regenerating health was more of a slight annoyance than anything), but when I learned that the in-fight QTEs were intended to be triggered by ME doing a move, that sounded really cool.

They're pretty cool the first time but even the basic face-kick or 1-2 gut punch Heat moves feel more brutal, especially after seeing them all so many times. I wanna snap legs and crunch fists and put people's heads in car doors, not peck away at them with Rush or Brawler until they decide to take a knee.Īlso an aside: the actions themselves just aren't that great. Having them interspersed throughout the fight wears down their usefulness just by virtue of how Heat actions work in the game, and it feels like it discourages using the abilities you're working so hard to get. It feels like the Climax Heat mechanic should have just been an if-you-feel-like-spectacle sort of thing where the end of the fight just had them down for a few seconds. This wouldn't be so bad, but since they also regenerate health while they're vulnerable, it can drag some battles out for a pretty long time. His Climax Heat action ended up appearing eight or nine times for me and by the end, it was more effective to just bust out a knife or other weapon and wail on him until a new Heat action was available, rather than repeat the intended one. The worst case of this was during the first zombie Majima fight (and I know there's more to come) which has you running from place to place and fighting Majima three(?) times, each time with a renewed health bar. Since repeating Heat actions reduces their damage for the duration of a fight, and each boss is only vulnerable to one stance, this can lead to the same action appearing two or three times and it just stops being effective. And that's another issue: if a boss enters their vulnerable state more than once, the Climax Heat action just barely breaks even. This has led to me not really using Heat actions during boss fights, which sucks, because Heat actions do a ton of damage if you keep them varied. You need to purchase it, so do that before the first major boss battle, I would've loved to have it then. The game isn't very clear on this, so if you're just getting into it: it's a skill on the skill tree. Sometimes a boss or miniboss will just enter a regenerative state, and then you need to hope to have enough Heat to pull the move off or try and frantically wail on them until you do. Kiwami seems to set it up, through the prison fight scene, as needing Heat to do those end-of-fight actions, though that's not the case. In Yakuza 0, most boss fights had an interlude QTE or an ending one that really punctuated the action. I'm not sure I'm feeling the Climax heat actions during boss fights, though. So I've played about 20 hours of Kiwami so far, enough to get about halfway up each skill tree and unlock a good chunk of the Dragon of Dojima style as well (which is a whole other topic I also have opinions on).
